
PROBLEM
People find it difficult to interact and understand the past and future because it is often that people don’t learn about past as it is presented as static and disconnected from the present, making it hard for them to understand how things have changed.
GOAL
Designed a digital escape room where players are free to travel through time, engage with objects in all decades, and solve puzzles that are interconnected and have time restrictions.
GAMEPLAY
A game with multiple artifacts of the past, present and future allowing people to grasp what people used in the past and is possibly coming in the future.
ROLE CONTRIBUTION
Throughout the development, I mainly focused on designing the game from start to finish on Unity. I learned how to design on Unity from scratch.
SKILLS USED/DEVELOPED








